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We propose a GPU fine-grained load-balancing abstraction that decouples load balancing from work processing and aims to support both static and dynamic schedules with a programmable interface to implement new load-balancing schedules. Prior to our work, the only way to unleash the GPU’s potential on irregular problems has been to workload- balance through application-specific, tightly coupled load- balancing techniques. With our open-source framework for load-balancing, we hope to improve programmers’ productivity when developing irregular-parallel algorithms on the GPU, and also improve the overall performance characteristics for such applications by allowing a quick path to experimentation with a variety of existing load-balancing techniques. Consequently, we also hope that by separating the concerns of load-balancing from work processing within our abstraction, managing and extending existing code to future architectures becomes easier.more » « less
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We revisit the problem of building static hash tables on the GPU and present an efficient implementation of bucketed hash tables. By decoupling the probing scheme from the hash table in-memory representation, we offer an implementation where the number of probes and the bucket size are the only factors limiting performance. Our analysis sweeps through the hash table parameter space for two probing schemes: cuckoo and iceberg hashing. We show that a bucketed cuckoo hash table (BCHT) that uses three hash functions outperforms alternative methods that use iceberg hashing and a cuckoo hash table that uses a bucket size of one. At load factors as high as 0.99, BCHT enjoys an average probe count of 1.43 during insertion. Using three hash functions only, positive and negative queries require at most 1.39 and 2.8 average probes per key, respectively.more » « less
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We present Atos, a task-parallel GPU dynamic scheduling framework that is especially suited to dynamic irregular applications. Compared to the dominant Bulk Synchronous Parallel (BSP) frameworks, Atos exposes additional concurrency by supporting task-parallel formulations of applications with relaxed dependencies, achieving higher GPU utilization, which is particularly significant for problems with concurrency bottlenecks. Atos also offers implicit task-parallel load balancing in addition to data-parallel load balancing, providing users the flexibility to balance between them to achieve optimal performance. Finally, Atos allows users to adapt to different use cases by controlling the kernel strategy and task-parallel granularity. We demonstrate that each of these controls is important in practice. We evaluate and analyze the performance of Atos vs. BSP on three applications: breadth-first search, PageRank, and graph coloring. Atos implementations achieve geomean speedups of 3.44x, 2.1x, and 2.77x and peak speedups of 12.8x, 3.2x, and 9.08x across three case studies, compared to a state-of-the-art BSP GPU implementation. Beyond simply quantifying the speedup, we extensively analyze the reasons behind each speedup. This deeper understanding allows us to derive general guidelines for how to select the optimal Atos configuration for different applications. Finally, our analysis provides insights for future dynamic scheduling framework designs.more » « less
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We identify the graph data structure, frontiers, operators, an iterative loop structure, and convergence conditions as essential components of graph analytics systems based on the native-graph approach. Using these essential components, we propose an abstraction that captures all the significant programming models within graph analytics, such as bulk-synchronous, asynchronous, shared-memory, message-passing, and push vs. pull traversals. Finally, we demonstrate the power of our abstraction with an elegant modern C++ implementation of single-source shortest path and its required components.more » « less
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We present a fast dynamic graph data structure for the GPU. Our dynamic graph structure uses one hash table per vertex to store adjacency lists and achieves 3.4–14.8x faster insertion rates over the state of the art across a diverse set of large datasets, as well as deletion speedups up to 7.8x. The data structure supports queries and dynamic updates through both edge and vertex insertion and deletion. In addition, we define a comprehensive evaluation strategy based on operations, workloads, and applications that we believe better characterize and evaluate dynamic graph data structures.more » « less
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